Credit to @Sharena44 (microgame idea and OCs), Nintendo (inspiration and music remixes), @Burgnew_On_A_Laptop (timer), and @TheScarfedStickman (idea of TV stage). At last, here's the first AY-minigame turned into a microgame! That could've happened in late 2021 if I didn't scrap my ideas for a Dicey Descent REDUX! microgame. Anyhow, I did decide to tidy up things a bit compared to the original. Alongside modify the original movement patterns. That's all to say here, don't want to pad things out when unnecessary, after all. At least, enough to prevent "the Burg" from spoiling himself on the microgame's hijinks. That being said, here's your typical wiki-style explanation: The object of the microgame is to click on the heads indicated at the start. Clicking an incorrect head will result in a loss. - Level 1: There is one head to find. - Level 2: There are two heads to find. - Level 3: Same as Level 2, but there are also a bunch of additional recolored clones. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 27 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - No need to add anything to the lists, this is a short game with mouse controls. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - If applicable, update the credits. [FINISH DEVELOPER NOTE]