USE TURBO MODE to quickly graph diagnostics! << Version 2 - The sim may sometimes glitch. >> ~ When the Approval Rate hits zero, your government is ousted (game over). Try to maintain it for as long as possible through adjustments of Income Tax, Welfare Covered, & National Money ($) Supply. The people want less Inflation and more Avg Net Income Growth. ~ Comment your longest record of years in power (with 5% Randomness setting) & the tactics used. ~ Randomness setting makes the simulation more realistic by adding an element of unpredictability & variance in society. It slightly affects Population, Avg Income, Avg Nonsubsidized Living Cost, Inflation, and Approval Rate to roughly account for any unsimulated external factors of influence that likely exist. ~ For simplicity, all "/capita" variables are generalized to only an average instead of individualized stats. ~ Avg Nonsubsidized Living Cost (which can be reduced by Welfare) & Avg Income (from which Income Tax is deducted) both automatically adjust to Inflation. Avg Net Income is the amount left after Income Tax & Avg Net Living Cost (after Welfare covered) are deducted from Avg Income. ~ Population grows when the Approval Rate is >50%. ~ This simulates a closed economy, so even when the population grows, the national money supply remains unchanged, reducing Avg Income (because the same amount of money needs to circulate among an increased number of people, slowing the economy). ~ Diagnostic graphs only display correctly when there are enough data and variance. (Usually, at least 4 data points of different values are necessary.) << Navigation Shortcuts >> Space key... progress +1 year (hold to repeat) Up arrow... print +$10k (hold to repeat) Down arrow... surcease -$10k (hold to repeat) Left / Right arrow... browse diagnostic graphs Click anywhere... return to main default view << Disclaimer >> Please note that this simulation is not significantly accurate for real-world use. Think of this as a socioeconomic game to experiment different governing tactics & to have fun. << Version 3 development & known issues >> - The first year for Approval rate, Population, and Avg Net Income in the sim often displays an extreme spike. The cause is still unknown and remains unfixed. This is currently being addressed within the development of Version 3. Currently, establishment of limit on population size based on capacity to the country's landmass is planned. With a button, land can be bought by spending Gov Wealth to raise the max limit of population. Land can be sold in reverse as well (where if population exceeds the reduced capacity, will be deported out). New button controls for conducting Education Campaign, (which reduces Gov Wealth, raises Income, raises Approval rate, and temporarily raises Population stability), conducting Brainwashing Campaign (which reduces Income, temporarily reduces Population stability, raises Approval rate), conducting War (which reduces Population, reduces Gov Wealth, raises Nonsubsidized Living Cost, raises Income, raises Approval rate, and randomly gain or lose land), Add Regulation (which reduces Inflation, reduces Approval rate, and temporarily raises Population stability), Deregulation (which raises Inflation, raises Approval rate, and temporarily reduces Population stability), Investing in Trade (which raises Approval rate, raises Population, raises Income, raises National $ Supply, reduces Gov Wealth, reduces Living Cost), Imposing Tariff (which reduces Population, raises Gov Wealth, raises Living Cost), etc. << Development Log >> - Version 2: Graphs are now mostly functional. - Version 1: All the game elements are functional. The graphs for analysis of records are still in development.