
when using the pixelate effect, the problem arises that when you rotate the sprite, the pixels also rotate. to overcome this, i saw a trick used by @man-o-valor where the twirl effect is used to rotate the costumes. by also rounding the coordinates of each sprite, the sprites can be forced into a lower resolution stage size. hooray! tldr using some tricks you can effectively lower the stage resolution to get a pixelated effect i want to start working on like a cozy space game that might utilize some of these tricks yeah ok go check out my other projects like limbo!!! play limbo please (its good i promise) https://scratch.mit.edu/projects/1163080976/