- TOWER TROUBLE - NO ADVERTISING FLOATING SEA UPDATE HAS BEEN RELEASED! Made from scratch in about 4 weeks for @VIGARPAST_777 's game contest. - BEWARE! This game is very hard. Play at your own risk... - - STORY - Newplex City is growing, and you have been elected to perform a crucial job on the top of their (very) incomplete megaskyscraper. Climb your way up through five unique biomes filled with challenges to reach the top and complete your all-important job. Watch out for the crates dropped by your clumsy coworkers, and play until the end for a twist ending! - CONTROLS - - Arrow keys or WASD to move and jump. - Click and hold to charge your hammer, release to throw it. - Hit enemies to defeat them, bullseye Crates to break them! - Click space while your hammer is in midair to instantly bring it back. - The stage exit will spawn at about 360 feet high, but it could be more or less! - All stages are randomly generated. - Beware of Spikes (the floating metal diamonds), Ice Crystals and Plasma Spikes. - DO NOT jump off the raised parts of platforms if there is a spike above you. You will regret it... - ENEMIES - Bats: The simple bat, easy enough to hit before it gets you. Brown Bats: Much quicker than their cousins, but otherwise not much of a challenge. Stormlings: Little sentient storm clouds that are intent to zap you with lightning! Jellishock: Giant Jellifish that come in 3 different f̶l̶a̶v̶o̶r̶s̶ colors. They have three health, and don't get too close unless you want a SHOCKING surprise! Bat-hemoths: They're big, they're scary, they take two hits to defeat! ???: ??? Thank you for playing! #games #tower #trouble #climb #jump
- CHANGELOG - V1.2: - Added a new biome, Floating Sea, that generates at Stage 4. - Moved Frozen Peaks to Stage 5, and Starry Ascent to Stage 6. - Fixed hammer throwing glitch when your back is to a wall. - Made the Starry Ascent enemies a bit more difficult. V1.1: - Nerfed stage 5 enemy movement - Shortened max level height from 350 ft. to 250 ft., for less punishing play sessions - Allowed your stage progress to save even when you click the green flag, main menu will update to show your current stage. V1.0: - Initial release. - CREDITS - - Code by me - Art by me - Sound design by me - Additional sounds from Zapsplat and Little Robot Sound Factory - Music from Zapsplat and Incompitech. "Getting it Done" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ "Bit Quest" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ - Player Movement script modified from @xamuil2 - Fonts used are GravityRegular5 and GravityBold8 by John Watson - Palette used is Pear36 (such a great palette) - Intro slash from @trident- 's Intro Music Library