The ghosts all now act differently to the original game, with different speeds and behaviours for all ghosts, meaning you can no longer exploit or predict them by doing the same thing every game, if you can dissect the AI and figure out what it does and why (WITHOUT looking at See inside) congrats, you are very smart If not, here's some hints (don't scroll if you want to figure things out for yourself, or want more of a challenge) ---------------------------------------------------------------------------- Blinky: Will simply find the quickest path to Pac Man Pinky: Slightly slower than Blinky, but same behaviour Inky: Will attempt to cut Pac Man off if close enough, in an attempt to corner him by working with other ghosts Clyde: The odd one out, will run away from Pac Man if he is too close, gains a speed boost when scared All ghosts can now turn around at any point, whether scared, chasing, or scattering
Credit to @Technogamer64, Atari Inc. and a whole load of other developers (the people who made Pac Man) Fixed Clyde breaking the laws of physics also c: