Player: wasd - movement arrows- camera rotation Map Editor: r - Open editor wasd - movement eq - change Y level by 1 or -1 x y/z - zoom scroll/arrow up down - change Y level by 0.1 or -0.1 1,2,3 - change what is selected 1 - floor 2 - ceiling 3 - texture mouse click - set selected tiles Y level(if a texture its like this: Y level = 2.4 texture then: vertical offset: 2 Horizontal offset: 4) https://turbowarp.org/1206030520 Changelog: v0.0.2 Added objects, z ordering Changelog: v0.0.2 Added a map editor
Griffpatches 3d maze is the base raycasting technic:https://scratch.mit.edu/projects/17209672/ i just made it have textured walls, It does not have any maze generation