Wait for the title then press the blue arrow to start Arrow Keys for movement and jumping The orange guys function like Goombas, you can stomp on their heads, but they will hurt if you touch them. Red means instant death Get to purple to progress to the next level. Games in my Stick Man series: First game: https://scratch.mit.edu/projects/1206091374/ Sequel game: https://scratch.mit.edu/projects/1206095006/ Third game: https://scratch.mit.edu/projects/1206104430/ Game that combines the first and second back to back but makes it more frustrating: https://scratch.mit.edu/projects/1206106504/
This is a reupload of a project made by @spottyisgreat sometime in the 2010's. The original description is lost. Credits: Scratch for the music Developer's notes: Given the (negligeable) increase in quality, I assume this came out quite a bit after the Stick Man Compilation. Oh sorry, "Completion". Anyways, at least this one has an intro and title screen like the original. I love the settings menu, that does not change any settings! I think the idea was that you could unlock more playable characters, probably from other things I made, like a sentient Cacao Bean. I should probably address the series' recuring message of "things not always as they seem" or "don't judge a book by it's cover." ... ... Yeah I got no clue what I was talking about. I think it was the two illusion platforms. Funny thing, I noticed that I changed dead A.M.s eye's to be green in this one so they don't count as platforms. Cool that I got that hammer, if only it disappeared when it should The boss, yeah, I don't think young me play tested that, but I have a record in the times, so it's might be beatable? (wait, where is the health meter?) Now that I went through all of them, the first is by far the best one, it's nice and simple, and insanely buggy but I think the later entries like this are much more so than the first. ?