Arrow Keys to move and Jump Wall jumping is required You can stomp the orange guys by landing on the pink part of them, the green/red hurts. Also, in general, Green and Red hurt Press the Green Flag to restart if you die Get to Purple to progress to the next level. Blue heals You win when you beat the boss/get to the treasure
This is a reupload of a project made by @spottyisgreat sometime in the 2010's. The original project description has been lost. Credits: Scratch for the background music Developer notes: "You know what would be cool, if I just made them one game", Yes, young me, but they should have been like that to start with(also you spelt compilation wrong, that says 'completion'). Also, instead of fixing bugs, I think I just added more, the one-hit-KO on red/green gets annoying after a few attempts, the health bar doesn't work, why am I still displaying the levels completed rather than the level number you are on, and why are there TWO A.M.s? If you are thinking about playing this one, don't, cause i could compare this to a rage game, but there just is no reward. I don't even think I play tested this one when I made it give how much more "difficult" it is. It actually is just the fact that there are two enemies rather than one. The ending isn't changed, there is no win screen nor does it have the intro or title screen of the first game. Also that weird "backwards" portal is still here, but since it is the same yellow that the boss uses, (this was when Scratch had a built in color palette I used) the backwards portal does nothing. And the mirrored levels are incorrect, for example the mirror of Part 2's first level still has the original text. By far the worst in the series, out of the ones I archived. I once made a "HACKED" version of the first game where you could fire lasers at the A.M.s, there is actually a remnant of this in SSSBGO (No I am not typing it's entire title) where Stick Man's ranged is a laser. Found here: https://scratch.mit.edu/projects/1206147202/