Credit to Karina Teruya (microgame idea), @Burgnew_On_A_Laptop (ideas and... arm noises), @ChachorroLouco234 (music and stage jingles), and @TheScarfedStickman (idea of TV stage). Here's another microgame with bitmap graphics! Well, mostly since this is based off of a microgame in 2020 by someone when I got ideas for it in like 2021. I kinda don't need to pad this one out as much when Burg' himself oversaw the development of this microgame. Oh yeah, I do have college resuming in a few days though. So expect slowdowns, but not too much because I do wanna get these done. Anyway, here's a rundown of how this works, because I'd consider the interactive disconnect far enough: The object of the microgame is to grab and give the desired item to the robot. The player can grab and give objects by pressing the spacebar. - Level 1: Only the desired item is on the table. - Level 2: There are three different items on the table, and the robot specifies which item is wanted. - Level 3: Similar to Level 2, but the robot specifies which two items are not wanted. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 19 costumes and 0 backdrops. = ID = When setting the ID, update the 1 script in 0 - All, because distance matters. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - If applicable, update the credits. [FINISH DEVELOPER NOTE]