It's late in the summer. The wind is warm upon your skin. The wild foliage dances freely. The aspens are preparing for Fall. You haven't been here before. You don't know this place. But stay here just a moment, And it already feels like home. And no, you are not in pain. Inspired by the plains of the Northwestern US (Also known as my backyard) (My backyard isn't this big, I was just inspired by it) Ads will be deleted. Do not advertise. This isn't my normal content - I also make music, technical projects, and huge games. Check my profile :) "HOW???" - This project stores each plant's properties, such as position and costume, in a list. Every frame, the project erases all pen, then goes through the list, applies 2.5D projection to each plant, and stamps them. It does this using a custom block that has "run without screen refresh" enabled to run everything in one frame. The wind effect uses (sine of (timer)) blocks with other math to make the plants sway smoothly as though being blown by wind. "How to move???" - All you have to do is turn around, walk 62 inches (159 cm), and press the octarine button. (It used to be olo, but I updated it.) To turn around, you must first press the octarine button, which you can do by setting the FOV to 360. To move, you must defeat the 2nd boss, and to jump, you must defeat the 3rd boss. Song credit: "Remember to Remember" by Lifeformed x Janice Kwan, from the 2022 game TUNIC. (Slowed and reverbed by me in FL Studio.) Image credit: God for making the sky, me for taking a picture of it. All vector art by me. Proposed to be featured by @Gamerbud1234 within an hour of sharing, with only 4 views! Also proposed by @_Infinity2013_ Featured December 8, 2025!!! (Originally shared in August 2025, reshared January 2026 for an experiment on the featured page) My favorite comment chain https://scratch.mit.edu/projects/1206470639/#comments-513292889