NOTE: These tool assisted speedruns are probably very unoptimized and can be beaten by humans. CHANGE LOG: ★ v1.0 - Loaded levels into tool and deleted level names. ★ v1.1 - Added L1 TAS - 4.133 ★ v1.2 - Added L7 TAS - 3.500 ★ v1.3 - Added L2 TAS - 7.100 ★ v1.4 - Added L4 TAS - 13.566 ★ v1.5 - Added level thumbnails. ★ v1.6 - Added L5 TAS - 8.600 ★ v1.7 - Added L3 TAS - 9.566 ★ Aug 30 2025 - Added L6 TAS - 31.133 ★ Aug 30 - Deleted cloudscore thing. ★ Aug 30 - Fixed an error with L6 TAS. ★ Aug 30 - Added L8 TAS - 14.833 ★ Aug 31 - Added L9 TAS - 17.733 - All levels completed ★ Aug 31 - Fixed description, for some reason the "bad word detector" doesn't like parentheses and I don't know why ★ Aug 31 - Removed "player time" variable from the corner ★ Aug 31 - Improved level 3 TAS by 24 frames - 9.566 to 8.766. Improvement: Replaced entire TAS with TheGrassyGuys's run; modified one jump near the start in order for the TAS to work. ★ Aug 31 - Improved level 6 TAS by 111 frames - 31.133 to 27.433. Improvement: Replaced entire TAS with Pr3ssStart's run; modified one jump later in the level while transitioning between the two moving platforms in order for the TAS to work; removed unnecessary crouch spam immediately following the second downward corner clip. ★ Aug 31 - Improved level 7 TAS by 2 frames - 3.500 to 3.433. Improvements: replaced entire TAS with _CRASHiNG_OUT_'s run. ★ Aug 31 - Improved level 6 TAS by 2 frames - 27.433 to 27.366. Improvements: More efficient freefall immediately preceding the key section. ★ Aug 31 - Replaced player costumes with the color scheme from the original project "Learn To Appel", and updated thumbnail with this color scheme. ★ Aug 31 - Improved Level 4 TAS by 1 frame - 13.566 to 13.533. Improvements: Removed unnecessary crouching after second DCC ★ Aug 31 - Better title screen level. ★ Aug 31 - Improved Level 1 TAS by 1 frame - 4.133 to 4.100. Improvements: Slightly improved the second spikedge. ★ Sep 1 - Removed level editor button ★ Sep 3 - r2urur-u-r-u-r-ur- found a cheese in L6 so I removed the previous L6 run and implemented a new run using the cheese; not finished yet ★ Sep 3 - Finished L6 TAS. This improves the L6 TAS by 183 frames! (27.366 to 21.266.) Improvements: Implemented huge cheese that skips a large portion of the level (the sidejump + double spikedge cheese) ★ Sep 3 - Added the decorative hue thing in the level select (the hue of the background will change depending on what level is shown) ★ Sep 4 - Improved L9 TAS by 22 frames - 17.733 to 17.100 - Improvements: Improved one walljump approx. 10 seconds into the level ★ Sep 22 - Improved L3 TAS by 2 frames - 8.766 to 8.700 - Improvements: Improved the first keydoor jump. ★ Sep 22 - Improved L3 TAS by 3 frames - 8.700 to 8.600 - Improvements: Improved the walljumps near the end of the level. ★ Sep 22 - Made small changes to L3 TAS but these didn't save frames (idk why) ★ Sep 22 - Improved L1 TAS by 1 frame - 4.100 to 4.066 - Improvements: Slightly improved the second spikedge ★ Sep 22 - Improved L2 TAS by 4 frames - 7.100 to 6.966 - Improvements: Slightly improved trampoline sidejump and final sidejumps ★ Sep 22 - Improved L8 TAS by 3 frames - 14.833 to 14.733 - Improvements: Improved freefall, final sidejumps, and other small things
Level Credits: ★ Wyatpenguin - levels 1, 2, 3, 4, 5, 7, 8, and 9 ★ FieryFork - level 6 TAS Credits: ★ KlimbRio1 - discovering the doublejump technique for TASes ★ TheGrassyGuys - original L3 run ★ r2urur-u-r-u-r-ur- - L6 double spikedge cheese ★ _CRASHiNG_OUT_ - original L7 run ★ BiskuitzKrackerz - level 9 18.0 speedrun that had a certain wall jump that I missed, which saved 22 frames TAS credits for outdated TASes: ★ Pr3ssStart - original L6 run in previous versions Miscellaneous credits: ★ Griffpatch - original game Appel and most of the code ★ Carldrika - TAS engine contribution ★ Geotale - TAS engine contribution ★ Cwktao15764 - for the project "Appel v1.4 stamp map" which allowed me to make most of the level thumbnails ★ Thepurplebanana66 - Replay continuation TAS engine ★ BalmerazTSC - Original design of alternate TAS engine that was used by Thepurplebanana66 to create the replay continuation TAS engine ★ Programminguy2 - for remixing my Close Call Red Apple% TAS which allowed me to see how to sidejump faster ★ LionCoder10 - for adding this project to the Appel TAS Studio ★ Legobouwer9 - Original design of the Appel character --- Oct 12 - 100 views!