I made your game better frfr warning: tons of flashing lights and such Did I just make an AU??? Z to continue text and select, X to go back, arrow keys NOT MOBILE FRIENDLY The item system will use the first item in the inventory first, then the second, and so on. Items affect the entire team, not just one member. Item Guide: JAKLUNA 1. Blue Candy (60hp) 2. Music String (40hp) 3. Red Candy (20hp, revive) 4. Red Candy (20hp, revive) STICKMAN 1. Star Chunk (20hp, 30mp) 2. Music String (40hp) LUCKY 1. Red Candy (20hp, revive) 2. Super Popcorn (999hp, 999mp, 999sp, revive) 3. Blue Candy (60hp) FELIX 1. Medicine (50hp) 2. Medicine (50hp) 3. Lawyer Law Sensor (60mp, 60sp) Spell Guide: Blaze - Medium-high damage, fire DarkBlast - Medium-high damage, dark Inferno - High damage, fire Frost Barrage - Medium to extreme damage, ice Revival - Heals team for 60hp, 10sp, and can revive Shock - Low damage, electric Regenerate - Heals team for 70hp, 30sp, cannot revive Forcefield - Protects team Action Guide: Flurry - Attack and force spear barrage Retaliate - More damage the less HP Jakluna has Defend - Defends the person using the action Dual Blast - Double attack Shield Breaker - Big damage, breaks opponent's defense Critical Fury - Attack, all attacks this turn become critical hits Law Senses - Gives everyone a chance to dodge incoming attacks GUN. - A gun. Extreme damage. If you die, press Z to continue text. Stickbug automatically uses attacks. Defending grants MP equal to your MP recovery per turn. Use it to gain MP at double speed while taking less damage. During the quick-time attack, press the corresponding keys in order to complete it. Changelog: v1.00 - Released v1.01 - Fixed visual bug where vortex would not appear