[The randomizer was balanced out by the GREED scale, so I've added a feature to "Disable" that.] Q to disable or enable music left arrow to disable karma, right to enable. Down arrow to disable greed, up arrow to enable greed. Activation: Hold the Spacebar continuously until the roll completes and the outcome is revealed. If you release the Spacebar before the roll finishes, the process will reset, requiring you to start over. View Mutation/Ability Odds: Hold the M key to display the mutation or ability odds (randomized from 0 to 1000). Check Your Luck: Hold the L key to see your current luck value, which influences the outcome. Luck-Based Nature: Every aspect of the box is driven by luck and remains highly unpredictable, even with modifiers. Greed Mechanic: A "Greed" variable increases with each use, gradually raising the likelihood of bad luck outcomes. Overuse can lead to a point where only negative rolls occur. Awesome Great Good Neutral Bad Really Bad Horrible
Concept, Code, and Creation: Entirely designed and developed by me. Original Purpose: Created for luck-based rolls and outcomes. Reset Tip: If stuck on good or bad luck, hold the Spacebar for 1 second, then release it to reset the roll (note: this does not reset the Greed value). Greed Mechanic: The Greed value increases by 1-15% with each use of the Mystery Box. Higher Greed reduces the impact of your Luck, increasing the chance of bad outcomes. (This may not be perfectly realistic but can be interpreted as a form of KARMA.) To balance this, experiencing bad luck will decrease your Greed value.