Controls: - wsad - move - qe - change block type - r - rotate block - z - toggle floor type - f - remove block - left mouse button - place block - g - place structure - i - inventory Blocks: - Stone - Grass - Planks - Log - Cobblestone Block types: - full (block) - 1/2 (slab) - 1/4 (quarter block) - 3/4 (stairs)
What should I name the game? Need help in making lighting. Heavy inspiration: https://scratch.mit.edu/projects/548874819 Changelog: Game test 2: 21.08.25: - 17:30 - This might be the last update in a while and when I mean while then I mean weeks. Added a booster block. - 00:10 - Added inventory but its useless for now. 20.08.25: - 15:03 - Added water witch slows you down. - 10:00 - Added a lot of pure color blocks. - 00:17 - Added medium grass. And added generation for medium grass and flowers. 19.08.25: - 21:00 - Fixed a bug where you had to wait a really long time for a block to get removed. - 20:17 - Put the player controls in the backdrop... really... well partially. - 19:10 - ACTUALLY 'fixed' the lag. @milandragon discovered that the 'lag' was coming from the [wait until <not<() key pressed>>] script. - 18:00 - Added a flower, smooth stone blocks and black and white tile blocks. Also somehow reduced the lag caused by making an action by just turning off 'run without screen refresh' in the ren: player block??? How? - 13:43 - Added a place marker, added sand and cleaned up the code a bit. Game test 1: 19.08.25: - 10:53 - Changed the hitboxes for the 1/2 blocks and 1/4 blocks. The game moves into a new version: Game test 2. - 8:29 - Added glass blocks, added structure generator and changed the starter house to have 2 windows. - 06:33 - Added mossy cobblestone and a dungeon structure. - 00:00 - Added an infinitely scrolling grass platform. 18.08.25: - 22:59 - Added removing. - 22:50 - Added a changelog. - 22:38 - Published the game.