1. Damage is multiplied by log10(t) (t = how long you have been mining in seconds) 2. Effect is much weaker, but adds to damage per tick. Additionally, it makes scratch cat faster. 3. Added 100 Ores 4. Timer effect is much stronger. 5. Timer is now useful when damage is over 1m due to multiplication being added to timer effect. + Minor Bugfix, should work until you go above e1e10 Subtract damage. + Second Minor Bugfix, fixed ores like Ruby not advancing to next tier when damage is higher than current HP. This also prevents the problem of HP being set to 1 instead of one tap