Credit to @JanetandBonnieSphere (microgame idea and OCs), Supercell (Brawl Stars and cannon sounds), Nintendo (Cloudy OC), Sega (Flowey inspiration and bar sound), and @TheScarfedStickman (idea of TV stage). Boy are these ideas pretty long in the waits, huh? Suppose that's the consequence of a fairly empty first half of 2025. Anyway, here's a little tidbit: the initial music idea for this actually used similar instruments to the standard jingles of !!!Ware. Oh yeah, not much padding here by the way. So... yeah. Spoilers ahead if you wanna enter this blind. And now, an explanation for this microgame: The object of the microgame is to charge Bill Cannon by holding down directional keys as directed, filling corresponding meters. All keys must then be released simultaneously in order to fire Bill, shooting Bonnie the Sphere out. Keeping meters filled for too long will cause Bill to overcharge and misfire, ending in a loss. - Level 1: There is one meter. - Level 2: There are two meters of equal length. - Level 3: There are two meters of different length. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 31 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of keyboard microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 1 extra [Canon] script( in Stage. Local timer. You know it, and it's friendly. - If applicable, update the credits. [FINISH DEVELOPER NOTE]