1. Damage is multiplied by log10(t) (t = how long you have been mining in seconds) 2. Effect is much weaker, but adds to damage per tick. Additionally, it makes scratch cat faster. 3. Added 100 Ores 4. Timer effect is much stronger. 5. Timer is now useful when damage is over 1m due to multiplication being added to timer effect. + Minor Bugfix, should work until you go above e1e10 Subtract damage. + Second Minor Bugfix, fixed ores like Ruby not advancing to next tier when damage is higher than current HP. This also prevents the problem of HP being set to 1 instead of one tap 6. Every second, there's a 1/5 chance a capsule drops. Each capsule gives the cat x1.075 damage. (theres also a blue capsule in the files thats supposed to give more speed but i can't seem to make it work sadly) 7. Capsules appear every 4 seconds instead of being influenced by the horrors of RNG. Everything is STRONGER, and added Divider. 8. Divider rises by 1.15 instead of 1.1, blue capsules increase speedboost by 0.125 instead of 0.1, red capsules increase damage by x1.1 instead of x1.075, starting damage increased by x10, divider cooldown reduced to 4s and charge up takes a bit less time. Theres also a few sounds here and there (they aren't the best but i tried) 9. Scratch Cat siphons the power of the memory leak... Scratch cat damage is multiplied based on time every tick, and increases divider chance over time. Charging is also faster. Divider chance is capped at 1/15 10. The speedboost from blue capsules is now capped at 5. Any later capsule spawns will be red instead. Capsule cooldown is reduced to a staggering 0.75s. A third capsule type, yellow capsules, are also added. They increase the divider's base by +0.005 but are rarer.