[16] Capsules spawn less often, but Multicapsules are GUARANTEED. They also inherit the effects of all three other capsule types, which have also been slightly improved. [15] BH mass gain increases with tier (log(tier)*10) [14] The memory leak merges with the blackhole... We're so cooked... Blackhole mass is increased by blackhole mass, and the buff gets stronger based on time. [13] Added a fan-favorite feature from mine. infused^^2, known as "Black Hole". It's mass increases slowly, and based on the mass, it raises the damage and divider division! [12] The divider speed is much faster, Multi-Capsules spawn every 10 capsules which have a lot of effects. They increase the divider boost by 0.05, increase the divider capsule boost by 0.01, increase the damage boost by 0.05, a damage boost that multiplies damage by a staggering x2.5 (including the multi-capsule's boost), and a slight capsule cooldown decrease. Additionally, divider boost starts at 2. [11] Almost everything related to Divider has been considerably buffed. Divider now has a new design and the divider beam changes color as it charges. [10] The speedboost from blue capsules is now capped at 5. Any later capsule spawns will be red instead. Capsule cooldown is reduced to a staggering 0.75s. A third capsule type, yellow capsules, are also added. They increase the divider's base by +0.005 but are rarer. [9] Scratch Cat siphons the power of the memory leak... Scratch cat damage is multiplied based on time every tick, and increases divider chance over time. Charging is also faster. Divider chance is capped at 1/15. [8] Divider rises by 1.15 instead of 1.1, blue capsules increase speedboost by 0.125 instead of 0.1, red capsules increase damage by x1.1 instead of x1.075, starting damage increased by x10, divider cooldown reduced to 4s and charge up takes a bit less time. Theres also a few sounds here and there (they aren't the best but i tried) [7] Capsules appear every 4 seconds instead of being influenced by the horrors of RNG. Everything is STRONGER, and added Divider. [6] Every second, there's a 1/5 chance a capsule drops. Each capsule gives the cat x1.075 damage. (There's also a blue capsule in the files that's supposed to give more speed but I can't seem to make it work sadly). [5] Timer is now useful when damage is over 1m due to multiplication being added to timer effect. + Minor Bugfix, should work until you go above e1e10 Subtract damage. + Second Minor Bugfix, fixed ores like Ruby not advancing to next tier when damage is higher than current HP. This also prevents the problem of HP being set to 1 instead of one tap. [4] Timer effect is much stronger. [3] Added 100 Ores. [2] Effect is much weaker, but adds to damage per tick. Additionally, it makes scratch cat faster. [1] Damage is multiplied by log10(t) (t = how long you have been mining in seconds).