Version with 1 cup finished on my site! (Fixed page crashing!) https://fantasticdolphin44.github.io/raceday This is a new race game I have been working on! Please note that this is in development, so only one cup works on my site right now. (I need 8 more tracks). AI racers will probably be added when all the tracks are done. (Having AI makes adding more tracks a pain) What is here is currently what I have so far (as of 9/4/2025) If the intro doesn't fade within 5 seconds of starting the project, click the flag again. This will be fixed when I get it to my website, but I am having trouble saving it to Scratch. W for gas, A/D to steer. Up arrow to drift, down arrow to use rearview mirror. Please use Turbowarp for playing this demo: https://turbowarp.org/1208324355/ There will be 3 cups, with 4 tracks each. The first track in each cup will take place at sunrise, the second at noon, the third at late afternoon, the final race will take place at sunset, hence the name "Race Day". Since Firefly Farm is technically the 3rd race in a cup at the moment, the skybox is currently broken, but will be fixed as soon as I get another track in for that cup. If anyone would like to make tracks, please post a remix of my Dolphin Engine with your track loaded. BTW I need 8 more tracks CREDITS (Please read) Uses Dolphin Engine 5 Z-Clipping draw 3D tri block from @CodingBio's tutorials, Z-Clipping by @S_Tutorials Thanks to @Finnagin5 for the awesome music! (and some important feedback) Thanks to @Vadik1 for the JSON compressor. Boy, did I need that! (Also had to remove a lot of blocks that weren't doing anything) Dolphin Engine credits: Transform point, add 3D triangle, set pen color to RGB, calculate distances, and set p to xyz blocks are by @CodingBio. 3D projection blocks are by @finnagin5. The triangle filler was created by @-Rex-Test- and . I looked at 's engine to find how to detect points behind camera. for the binary insertion sort. FPS counter inspired by the one in by . The rotation functions used are by . The textured triangle filler is by . made the STTF filler. (not used) I followed 's tutorial for sorting here Big thanks to . CodingBio's tutorials on 3D really helped me learn about 3D, as well as looking at the code in the last demo in part 5 of the series (This helped with putting some blocks in). Backface culling uses matrices as I found here: https://math.stackexchange.com/questions/1324179/how-to-tell-if-3-connected-points-are-connected-clockwise-or-counter-clockwise The culling is run after the triangle is projected to the screen. My intro was made with my Dolphin Engine, and used the record project addon on Turbowarp.