Credit to @ChachorroLouco234 (stage jingles, microgame idea, and art), @OxigenO2 (bird), Nickelodeon and LEGO (loss sounds), Freesound (train sounds), and @TheScarfedStickman (idea of TV stage). After quite a break, here's a microgame that finally came into fruition after its original idea and development in early 2023! A friend of mine who's not all that active nowadays did make quite a bit of this one, so thanks! If you wonder how that works, by the way... there's BEEN a secret WarioWare fangame in the works since late 2022. Not ThinkWare, and not !!!Ware. Surprise. He also made new jingles for the tester. Neat, huh? Anyway, here's here this microgame works: The object of this microgame is to place crates of matching shape on each available trunk. After picking up a box, it cannot be returned to the pile and must be placed on a trunk. - Level 1: There are five boxes with two different shapes and two stands. - Level 2: There are five boxes with up to four different shapes and four stands, two of which only appear later. - Level 3: There are seven boxes with three different shapes and two stands. A bird also appears to paint over a box, obscuring its shape. [BEGIN DEVELOPER NOTE] = ASSETS = Besides the commands and stuff, this microgame has 26 costumes and 1 backdrop. = ID = No scripts rely on the microgame ID. I learned this part is kinda useless anyhow. = INTEGRATION = To integrate this into a full project, the following must be done: - IMPORTANT: Update the microgame count. - Import these as normal: the sprite, the backdrops, the music, the broadcast script (into the chain of if-loops), and the practice menu costumes. - Add the microgame ID to the list of long microgames. - If applicable, add it to one of the speed lists. - Import the command into normal Action. - Import the 1 extra [Service to achieve] script in Stage. It's not an old friend, but an eccentric stranger - the "reusable 2" shaking. - If applicable, update the credits. [FINISH DEVELOPER NOTE]