(REMIXERS LEFT UNTIL CLOSURE: 4/10) (REMIXES IN PROGRESS: 7) Rules: Don't just use somebody else's OC without permission. (Scenarios like this are okay.) There's a maximum of 3 characters per remixer Don't do something that would cause a new rule to be made. Light World: (I recommend you to fill this in to make my life easier. Follows Deltarune's Stat logic. Look on the wiki for more info.) HP: 12/12 AT: 10 (10) DF: 5 (7) LV: 1? Starting Weapon: Umbrella For something that you "found," it's surprisingly tough. It's definitely not made out of nylon and plastic. +10 AT Starting Armor: Yellow Cape A cape that generally feels nice to have on you. Makes you feel cool when the wind blows. Increases INV by 12. +7 DF Dark World: (Keep those hand off of this one however.) Role: Team Buffer Weapon Type: Spear/Staff LV 1 Stats HP: 60/60 Attack: 10 Defense: 0 Magic: 7 Spells: DwellersAura: 40% TP Allows the soul to become invulnerable for a short amount of time when Z is pressed once per stack. Can stack up to 3 times. SpacialShift: 40% TP Allows the soul to teleport upon pressing Z for a turn. ChronoRend: 75% TP Deals damage comparable to RudeBuster. BlackWind: 100% TP, alongside Aeromancer and IsotopeStaff Fatal. Default Weapon: HourHand Slightly worn, but it's pretty reliable. Default Armor: SlickCloak Those who observe the wearer can't keep track of you. Increases INV by 12. Titles: Timekeeper Helps stabilize spacetime. Also knows what time it is. Spacial Mage Can do some pretty cool spells to assist with dodging. Moss Accomplice Assist those to help find moss. Detective Useless Steals evidence and pretends it's her own, like a lazy bum. Disinfectant Unteathers those from the illness to the best of their ability. Dark Rebel Defies the authorities who suppress the ability to live. Chronomancer (Use ChronoRend to ROT a tired enemy.) Uses time against the enemy. Decay Inflictor (IsotopeStaff qquipped.) Transfers decay onto the enemy. Entropic Vessel (LastOutcome equipped.) Hand of fate.
c2a