This build is very early, bugs may occur. this is the most basic version of the game. Some features I sadly can not add as they are hindered by the 30 fps lock, file size limit, and lack of support for various processes. A Turbowarp version is in the works. This will have the following: Functioning Dashes Up to 14 Characters Controller Support CloudLink powered Player Stats (Maybe) & Possibly more Please use headphones for the best experience. Controls are in the settings and special moves are shown before the fight.
Update Log ----------------------------------------- Sep 22, 2025 - V0.1.2 Pre Alpha (Project Assets: 123) - After the loss of my main computer I had finally gotten designs in, and placeholder costumes mapped out for a character Sept. 24, 2025 - V0.1.5 Pre Alpha (Project Assets: 643) - Progress began to ramp up as I worked through variations, character selection, and mapped out 6 more sprites, viciously increasing the sprite count. Sept 25, 2025 - V0.1.6 Pre Alpha (Project Assets: 776) - Improvements were made toward the UI and overall optimization. Settings were conceptualized and implemented, The menu was fleshed out, and a few design changes were made. Oct 3, 2025 - V0.1.7 Pre Alpha (Project Assets: 804) - More building blocks are put in place, gaps in the code and presentation, turning a block of Swiss into cheddar. The stage is set for the beginning of coding the fighting engine to begin. Oct 5-Oct , 2025 - V0.1.8 Pre Alpha (Project Assets: 800ish) - First the building blocks, the forward and backward walk, then the jumps, up, forward, and back, next was the crouch. Dash was a pain, and was unable to be the most it could. Once the movement was done, then came the combat. first the punches, then the kicks, then the directional punches, then the directional kicks, the uppercuts, the sweeps, the shoves. making sure everything is connected and timed correctly, and with that, the basics are down. Congratulations on finding this segment. In exchange for your incessant need to investigate I bequeath to thee the first in three of lexical puzzles.