// WARNING // DON'T TRY HOLDING SPACE WHILE DODGING IT WILL NOT WORK Hard mode available in the menu so don't spam space tip: Don't enter the lab when it's your first playthrough. Don't go in until you're ready and experienced, trust me.
all music is original UPDATE LOG: Update #1: Started the game. One enemy in the Office, plus a boss (literally) when you descend the building. Update #2 - Added a second enemy to the Office Update #3 - Revamped dodge system, added another boss that's not related to progression because I don't have motivation to make the 2nd boss Update #4 - Shop added, located in Sixtown. Five items available to purchase, with each item serving a useful purpose in battle. Also added a HARD MODE for pros which disables dodge timings in combat. Definitely not recommended for first-time-players. Update #5: Added Mag&Teal boss fight in Sixtown! Yay. Finally some updates on progression. Dialogue's a bit long but idk what to do. Three attacks they can do so far. Still haven't done anything after you beat them. The prologue p1 will be finished VERY SOON...probably next update. Update #6: Finished za prologue p1. Need a thumbnail. @Insert_DG procrastinating. Update : Don't actually need for za thumbnail, I did it myself. Welp. Time to actually advertise my game. Update : Continued on the Fields, added a certain secret boss in Sixtown...its very easy to find. A place once inaccessible... Update : Phase 2 of "the secret boss" is in work. Update : The secret boss is finished. Update : Big update! Added more to the Fields, plus 2 enemies and a mostly complete boss that might look a bit similar to a Rock Tales boss but it must've been the wind... the boss has 3 attacks currently. Update : Added new ability - toxic throw. Small bug fixes + balancing changes and new gui. Changed dodgeball damage to 4, instead of 3. Toxic throw will do 2 damage with 5 "stacks" of poison damage to the enemy. Further balancing changes will be done if needed cuz idk anymore about ts. I do plan to make the toxic throw ability locked until you proceed to the next town. The poison effect will be used a lot, lot more later on. Yayyyy. Update : Added new ability - Heavy Stab. Basically power stab from block tales but it requires 3 inputs, and does one more damage. Some bug fixes (there's a lot of them) and some gui changes Update : Added a final cutscene and the main villain to the story, which means the prologue is finished YAYYY Update : Updated Nerf McGunn and added a special ability you get after beating it. Also added the choose chapter gui at the start so yeah. MUSIC: intro cutscene music - Legend - Deltarune menu music - me office music - me office battle music - me jim music - me sixtown music - me shop music - me mag&teal music - me, , and NerfMcGunn - me and homeless man music - me and seraphiel phase 1 - me seraphiel phase 2 - me forest music - me almost all sound effects - pixabay, meme soundboard INSPIRATION: block tales (who would've guessed) rock tales (i wonder who made that..?) earthbound (i suppose??) rock tales but made by (oh yeah) deltarune (most definitely) undertale (mostest definitely) Brick World (roblox, a bit i guess???) wow, thas a a lot of inspiration are you saying this whole game is copied off of many OTHER different games?? ...maybe. don't stop