btw, if your making a remix and you want the knight to roar, set the "should knight roar" variable to 0 update: fixed a bug where you couldnt use an act or spell if your tp amount was exact, removed grazing creating excess clones, made the tp display use the floor of the value instead of the rounded value, made mobile controls a bit clearer. also, nerfed the star beam attack slightly it might lag on your first time seeing certain attacks, its recommended playing on turbowarp: https://turbowarp.org/1197449054 a full remake of the roaring knight fight, but with unused attacks added in, and basically every attack is made harder. good luck. also, tell me what scores you got! my highest so far is beating the knight with 7 hits taken, and 13 turns a quick tip, if you hold select right after dying you can instantly respawn. you can also hold Z to slow the soul also, yes, all attacks have been tested and a no hit is possible
slightly polished Just shapes and beats Forsaken @Titanic_Britanic @Gangstermango