WIP MAY ENCOUNTER BUGS ------------------------------------------- CONTROLS: WASD for camera movemeant C to track the object CLICK AND DRAG any of the points to hold them G for slow motion (a little in accurate right now) FOR BETTER PERFORMANCE AND AN EXTREMELY MORE ACCURATE SIMULATION, USE TURBO WARP: https://turbowarp.org/1209662168?fps=60&hqpen
Phys.NG is a custom-built physics engine created in Scratch, for Scratch. It leverages soft-body physics and applies Hooke’s Law to realistically simulate deformable objects — from a wobbly jelly cube to a dentable metal block. I developed this engine entirely myself, making use on my study of Hooke’s Law, core physics principles, and hands-on experience programming both in Scratch and in traditional programming languages. Planned Features: - Full object editor with saving and loading - Functional motor joints - Wheel support - Fully drivable vehicles - Multiple simultaneous soft-body objects - Edge collision detection - Soft-body to soft-body collision handling Technically objects already can be loaded from save codes which is made from my wip editor, but i will most likely scrap that editor because of multiple issues it has, and bring one straight into this project. Feel free to create and use your own editor though! Tags: #softbody #physics #real #car #beamng #cool