PLEASE READ, IMPORTANT: -This is a DEMO/BETA -Control instructions in-game (+ C to open Menu) -FOLLOW to be notified on full release. -No code is directly copied from Undertale, I rebuilt it myself - HEART and STAR if you enjoyed, or give feedback. -This will be buggy. Please report bugs in the comments -Not a complete game experience, more of a mechanic test
IMPORTANT: (Please report any bugs, detailed) (FOLLOW if you want to see when full Ruins releases + more. Credits below) CREDITS: -Toby Fox/Undertale Team for original game, assets, and concepts. -@PainInCode for the text engine (https://scratch.mit.edu/projects/889803687/) -@LucasBr003 for fonts and shake effects:(https://scratch.mit.edu/projects/450044838/) -@griffpatch for squash/stretch sprite method used (Not actually seen in game) -Assets all taken directly from Undertale through The Spriters Resource or from the game itself. -Some specific values are taken from the Undertale code, but no direct code taken. -All other code done entirely by me, similarities with other projects would be because they are based on the same game, I have not copied anyone else. CHANGELOG: (More detailed one inside project) b1.0 - Initial beta release b1.0.1 - Fixed issues V1 and V2 b1.0.2 - Added name length limits + Gaster crashing b1.1 - FIGHT works! Attack bar, slash, damage numbers, enemy HP bar, and enemies turn to dust when defeated - Spare can't be cancelled or softlock - Flowey fight now matches real game - Added Toriel switch puzzle - Flowey and Toriel dialogue is now word for word from the game - Battle cursor remembers your last choice, Froggit flavor text added - Less lag on the title and notice screens - Fixed walking during cutscenes and the Menu opening over dialogue b1.1.1 - Bug Fixes (check Changelog in See Inside) NOTES: 592 scripts, 8186 blocks ------------------------------------------------------------------------- #All (Relevant Tags)