I tried making a map generator earlier, but it was more of a landscape generator (https://scratch.mit.edu/projects/991948922/). I looked around on Scratch and found people having their projects stamp in a random direction to create a map generator, but it didn't look as good as it could have been, so here's my take on it! It codes locations onto a list and decodes them, goes to that location, and selects a random tile (water, grass, mountain). The list ensures it doesn't do the same tile more than once. In the future, I plan to have it do water first, then grass, and then mountains within the grass areas.
v.1.0 - I started the project! v.1.1 - I reworked the list coder to make it easier to input. v1.2 - I added chance for the tile selection process and fixed a spacing problem. v1.3 - I added some difference in brightness and started reworking the coloring system. Edit: somehow, I broke the lower areas, please help!