I strongly recommend you use TurboWarp to massively reduce lag and load the project: https://turbowarp.org/1210000228 Blocked? Still Lag? Try: https://forkphorus.github.io/?webgl#1210000228 If you encounter any issues in world generation or want to customize your world please use: https://turbowarp.org/1045756578 to generate your world (However, it is slightly outdated) The save codes automatically store themselves in the project so feel free to save this project to your computer. Exporting worlds is still possible: look in the world settings (make sure to do this for updates) If the game freezes upon defeating Wall of Flesh, do not worry, the game should be preparing hardmode. It is recommended to use at least a mid end computer to run this project properly. Useful Resource For Information: https://web.archive.org/web/20111209122512/http://wiki.terrariaonline.com/Terraria_Wiki Crafting Recipes: https://web.archive.org/web/20111205225751/http://wiki.terrariaonline.com/Recipes ------------------------------------------------------------------------- Relative to PC 1.1 Patch 49.4 Things New In 1.1: Bosses: - Wall of Flesh - Twins - Destroyer - Skeletron Prime NPCs: - Pixie - Mummies - Mimics - Skeleton/Goblin Archer - Chaos Elemental - Wraith - Wyvern + MANY MORE Town NPCs: - Goblin Tinker - Mechanic - Wizard Biomes: - Hallow - Underground Hallow - Underground Corruption Items + Tiles: - New Weapons - Cursed Flames, Dao of Pow, Light Disc and more - New Accessories - Compass, Moon Charm, Star Cloak and more - New Ores - Cobalt, Mythril, Adamantite - New Armor - Cobalt, Mythril, Adamantite and Hallow - New Crafting Stations - Tinkerer's Workshop and Mythril Anvil - New Blocks - Silt, Iridescent, Mudstone and more - Music Box - Coloured Torches - Many Statues - Mannequin - Slime Crown Technical: - Hardmode - Modifiers + Reforge - Biome Backgrounds - Wires + Traps - NPC Names - House Flags - New Debuffs - Confused, Slow and More - Ores Shining Other: - New Music (Includes Console Music) - UI Redesign + World Menu - Tutorial World - Particles - Option to generate empty world All 1.0.4 to 1.0.6 features have been added All textures have been retextured to match the original 1.1 World generation has also been improved Beta Features: - Tombstone spawning - Fixed NPC jumping - Improved space gravity - Improved Hornet AI Known Bugs: - Fish sometimes get stuck - The visual of the player cannot turn when using gravitation - Blazing Wheel can fall through spikes on the floor - Spike balls sometimes spawn as chain only - Wall of Flesh may sometimes spawn weirdly - Voodoo doll may sometimes turn into random object when thrown into lava - Cactus costumes generate incorrectly during gameplay - Worms dashing towards other NPCs and loosing its head PLEASE report any bugs you encounter in the comments as it helps to find and fix bugs! Since this is a big update, there may be bugs that I am unaware of. If you have any suggestions of pre-1.1 features I missed out let me know! Future Additions: - Improve Worldgen (Dungeon, Floating Island, Underground Cabin, Ocean, Underworld, Landscape, Caves?, Corrupt Chasm?) - Allow characters to be transferred across worlds - Hermes Boots Rework - Improve Bosses? (Skeletron Prime Arms) - Improve Mobile Controls? - 1.1.2? ------------------------------------------------------------------------- ~~~ Gameplay Control Defaults ~~~ A / D - Walk W / Space - Jump Move Mouse - Target item Click - Use item 0 to 9 - Select inventory item Mouse Scroll - Zoom in / out E - Open Inventory E (Over tile / NPC) - Interact, such as open chest P - Pause Menu M - Open Map C - Toggle Smart Cursor S - Go down platform H - Check housing Left / Right arrow - Navigate inventory HUD Up / Down arrow - Flip gravity while using gravitation potion ~~~ Map Controls ~~~ WASD - Move Mouse Scroll - Zoom in / out M - Close Map ~~~ Inventory Controls ~~~ E - Close Inventory Mouse Scroll - Navigate crafting menu W / S keys - Navigate crafting menu Mouse click and hold - Pickup and move item ~~~ Other Controls ~~~ L - Toggle FPS T - Enter Command ~~~ Statistics ~~~ Code Complexity: THERE ARE NO WORDS ON THIS GREEN EARTH THAT CAN EXPRESS HOW SPECTACULARLY COMPLEX THIS PROJECT IS Fun: Insanely High Time Spent: Over 6 months creating, 1 month debugging, 3 months of slowly debugging / adding features. 1 Year updating to 1.1 Size (Based on own knowledge, may be wrong): Most blocks in a scratch project Largest project in terms of code Please don't advertise your or other user's projects if unrelated to this project in the comments. Feel free to advertise remixes of this project in the comments though. Feel free to record videos of gameplay and share them, please include a link to this project if you do and provide credits too!