WASD and mouse to move your player. It is recommended to wear headphones, so you can hear the audio panning. Variables:------------------------------------------------------------ The "sound peak range" variable changes the radius from the source at which the sound is played at full volume. The "sound distance scale factor" variable changes the rate at which the variable "distance" increases/decreases The "sound" variable changes what sound will play at the beginning of the project, or after the sound finishes looping 1 = Chill loop 2 = Rush ambience The "movement" variable toggles the movement of the source sprite
This is a bugfix and addon to @jbaldus 's Scratch Directional Sound project, go check it out by clicking the remix card above the instructions. If you use this engine in your project, please credit @Bcannops and @jbaldus . (Be aware that pan and volume effects apply separately for each sprite and clone)