WASD: move Z, X, C: darkness, balance, light. V: heal (15s cooldown). Heal is increased if not moving (but it's risky). Q: dash (6 seconds CD). Hell yeah. Darkness and Light give you a strength at the cost of a weakness. Balance is neutrality. Don't trust all you hear. Beauty doesn't mean it's safe. Occult is meant to be like a starting game mode to introduce you to some unique mechanics. Bloom is meant to be harder in the future, but right now they are about the same difficulty Do NOT look at the code if you're an expert coder, it WILL give you a stroke.
BlueFan here! This is my first high-quality project made by myself (my friend made one of the models in Zombie Killers). V0.1.0 Game made V0.1.1 Basic enemies added V0.1.2 Charger, the first mini-boss, and the background revamp! no more is the flashbang! V0.1.3 Thumbnail! V0.1.6, the Blooming Lies update Introducing the Grand Lotus, the first boss-type enemy, being the hardest so far (and the most punishing). The lotus only appears in Bloom Mode. V0.1.7 The Bloom Spore-Spreader arrives! It's my personal favorite because of its design, and it shoots in bursts of five. V0.1.7.1 health changed, spore nerfed, greater spore nerfed. Spore can now hit you ANYWHERE on the map. V0.1.8 The player revamp and buff! Currently, only Lily is present. Matt is currently busy. V0.1.8.1 Simple fix. Reworked Spore Shooter (1.5 dmg, penetrates armor. Longer cooldown and burst cooldown.) V0.1.8.2 Monolith ingame. Animations! Currently, the enemies are not spawning from it. V0.1.8.5 Imp! Watchout! V0.1.8.6 nerfed Imp when light activates and slows you down (auto sets anger to 1.25). Also nerfed Light slowdown (0.75 > 1). Anger changed on Imp: raises by 0.1 every 0.2 seconds, but max nerfed (3>2). V0.1.8.7 so, while I'm delaying, heres some info: Each boss spawned by the portal turns invincibility to true, meaning you don't need to worry about [LIGHT] and Charger. Oh, and here's a dash ability. Temporarily gain I-frames, but it has a 6 second cooldown. V0.1.8.8 Unfinished: impaler added (doesn't deal damage YET). Will dash towards you every so often. Use this time to get used to looping it before I fully update it. V0.1.8.8.1 fixed Imp and Impaler not having a set spawn.. and buffed player (go very fast now, faster than max speed Imp) only on Occult, and death now stops all (sorry). This is meant to be a boss-type (or atleast mini-boss) V1.8.8.2 buffed dash (cd: 10->3.5). Previews: V0.1.9 im not spoiling anything (hint: portal). This will add the third boss-type enemy, with a unique gimmick.. and maybe a few more (hint hint) V0.2.0 Hell mode (occult+).. and Light revamp. Occult+ will be the biggest update. V0.2.1 Death screen