~~~ABOUT VERIFICATIONS~~~ Levels 1-9 have been verified. If you somehow verify Level 0, then I will follow you. (or whatever else if I already am following you). Also huge thanks to @LionCoder10 for verifying level 5, 6, and 8! (what a pro did not expect level 8) and @BiskuitzKrackerz for verifying level 9! ~~~REPLAYS/DISCUSSION~~~ Post your Replays, Suggestions, and Low Gravity Levels here! https://scratch.mit.edu/discuss/topic/849750 ~~~STORY~~~ After finding out about the foreign technique known as movement and jump control, Appel is determined to master these techniques as much as possible, and ventures to the land known by some as the "World of Lite." Can you and Appel make it through the levels and master these techniques? ~~~WHAT'S NEW~~~ <> 9+ brand new levels, all with 5 apples (except level 6) and a red apple! <> A brand new LDM (Low Detail Mode) button! <> Low Gravity for level 9 and the level editor! ~~~SKILLS~~~ (!) This pack assumes you've played the main game, so basic movement skills will not be listed here. (!) If you want easier spaces to practice the techniques listed below, I recommend playing some easier Appel level packs. One I'd recommend is "Learn to Appel" by @wyatpenguin which you can find here: https://scratch.mit.edu/projects/1117740189/ <> Litejump: Jump for no more than 1 frame (30fps = ~0.03s), wait until you're about to hit the ceiling, and then duck. Some variations might require you to jump more than one frame or crouch earlier or later for more or less time. <> Wallclimb: After walljumping onto another wall, hold the key that moves you towards the wall (A or D), and repeat the following motion (if you're holding right): D -> A -> W(D) -> D (Repeat). If you're holding left, swap A & D. <> Spikedge: Land on the very edge of a spike to avoid dying. The room for error can be anywhere from (a vertical) half of a crusher spike to 1 pixel. You can also land on the edge of a trampoline to do this as well. <> Falljump (Gutso): Like a wallclimb, but different. Instead of walljumping, you fall (without jumping at all prior, not including bouncing up off a trampoline) onto a wall, allowing you one big wallclimb. If you falljump while getting pushed by a horizontal trampoline, you can go much farther due to the extra height. <> Litedge: A litejump where you must spikedge when landing. I didn't really need to include this, but I came up with a nice name for it and wanted to show it off. ~~~SECRETS~~~ <> Basically every red apple, though some are more skill-based. (Try finding the red apples for levels 2, 5, 6, 7, and 8!) <> I wish I could play on the title screen without clicking see inside and stuff...