Hashirama: ARROWS TO MOVE P= combo O=combo L=ultimate wood jutsu K=kick B FOR STUN H and G FOR GOLEM COMBO U= drill thruster U AND I for wood dragon summon attack not that much range I and F for wood buddha summon attack good damage but will disappear down touch mouse pointer sage mode in sage mode you 3 new moves down arrow and g to spawn wood dragon makes Madara go too a position stays forever down arrow and h to spawn wood golem stays forever down arrow and j to spawn wood buddha stays forever hold up for punches up arrow to use your spawn's special attack Madara: Q for punches Z special wing flame X : ddfor fire ball jutsu l: ILL HUFF AND PUFF AND BLOW YOUR HOUSE AWAY= XD T= SUSANOO guard in Susanoo you earn three moves R= Susanoo slashes F =Susanoo slash 9= full Susanoo in full Susanoo you earn two moves C= Susanoo slash 8=Nine tailed fox Susanoo In Nine tailed fox Susanoo you earn two new moves again + XD Z=slashes X=Biju bomb s+ space = Madara Riko duo Q=purple slashes Z= Skyline meteors X=purple lightning 1=big ball=XD 2=Limbo 3= pose 4 =almighty push
all credits to @adminsaredying