"Without Goals and Plans to Reach them, you are like a Ship that has set sail with No Destination" -Fitzhugh Dodson. January 1st, 1800 A.D. It's another beginning of a new century in the continent of Atlania a land full of Empires,Republics and Unions vying for control of the Continent after the collapse of the Agarian Empire in 1490 A.D. the end of the 'Age Of Legend' as many nations have tried and failed to keep control of the Continent and now with the growing technological advances of Muskets and Cannon, The constantly switching alliances and The invention of the Ironclad it seems like the Continent is on a path to War once again...So will you Build A Empire or will you Fall in the Process? EXPERIENCED PLAYERS The Formidable Horde(@Averageamerican1776){Perks: Large Population and one of the largest Armies. Cons: Not a great economy} The Grand Tribe Of Agari(@){Perks: United,Masters of Diplomacy and Low Unrest. Cons: Backwards in technology still uses swords and shields with Matchlock Muskets}. The United Principality Of Astroia(@Michiganthegreat){Perks: Large Army,Large Population. Cons: Multiple States with differing interests, High Unrest} South States -Ater(@) -Lorriton(@) -Morrisburg(@) -Antiocusi(@) Middle States -Ramania(@Jacqueline-le-teacup) -Ulsa(@) -Dacax(@) North States -Marri(@) -Kallenburg(@neekcaller) -Joghanburg(@) The Empire Of Anglica(@OMG-I-LOVE-PAUL){Perks: Strong Dynasty,Strong Military and Decent Navy. Cons: Too Big For It's Breaches as it's filled with different Factions} The United Kingdom Of Jrovia(@alphaIXX){Excellent Navy,Strong Military and Competant Government. Cons: Weak Infrastructure(courtesy of the constant wars with Anglica)} MID Players The Vassalship of Regond(@EliteSoldier7){Perks: Co-Owned by the nations of Anglica and Jrovia as part of the latest armistice. Cons: Government is despised by people and high unrest.} North Atersa(){Perks: a Strong Monarchy which is Ultra Militaristic with a renowned Military. Cons: Weak Economy and relies on Agari for profit.} South Atersa(@){Perks: Great Economy and a Strong Navy. Cons: Led by a corrupt and ineffective Oligarchy} The Kingdom Of Historia(){Perks: Strong Military and Government Competence. Cons: Rivalries to the neighboring nation of Astroia} Amor(@){Perks: United,With Easy Access to The Rivers and a Maritime Power. Cons: Weak Military and Filled With Nepotism} The Republic Of the Peninsula(@){Perks: Effective government and Powerful defenses. Cons: Reliant on Militia forces} The State(@){Perks: Led by a competant Technocracy and is a powerful Maritime trades country. Cons: Constant Bickering between the 3 states} (In order of northest to southest) -Statious(@) -Olonamius(@) -Peramins(@) Baoington(@){Perks: Isolationist,filled with Gold and safe from invasion since no one knows of it's existence. Cons: It's army is out of date with it stuck in the medieval times and it knows of no one else's existence} Konrad(@){Perks: Top-Notch Government control and a decent navy. Cons: Decent amount of Unrest} United States of Rugarvia(){Perks: LARP. Cons: LARP} (in order from Left to Right) -Oinnisota(@) -Xetas(@) -Lork(@) REBELS Unitied Paulist Rebels:@
CURRENT DATE: Decemeber,1801 RULES: Common -No Meta\Power playing -Daily Reminders will be sent if you have no provided excuse to rp. -1 Switch of Nations(only in the case where your nation is off the map) -Rebels are allowed. -Be Respectful to everyone in the RP -Be Realistic to the 1800 A.D. timeframe if you are unsure if it's allowed ask me. -Remember what your nation is and what it stands for. If you try to make yourself a monarchy but your people are staunch republicans chances are you will be obliterated or make alliance with Jrovia despite you being Anglica. -Please do not make remixes on adding countries. NOTE -When you Sign-Up you will get a briefing on your nation. -1 IRL day=4 months.