Remix and add Icon effects and the effect it does (don't add stuff in the disc like how many turns it last and all that) I have added Ethan and Stella :] Status Effects and bios (That I make): Posion - When ever it the player's turn, they take the amount of damage the more stronger the poison is. Frozen - Players are unable to make actions when in this state. (will take damage over time due to the cold of the ice block) Silenced - Players are unable to use SP cards. Shocked - Players with this will take damage whenever its someone's turn. Burning - Players will take the amount of level damage for said amount of time when its the player's turn. Bleeding - Players will lose HP and SP when a turn is ended and defense and attack strength will be halfened. Confusion - Players will have a 50/50 of hitting themselves or a teammate when under the effect. Invisibility - Player will not be able to be hit for limited amount of turns and when it wears off, the player will be given Weaken. Rage - The player with the effect will do double the damage for said amount of turns it has before ending giving the affected player Confusion and Weaken.
Added ones: (SSBAwakenedV2) Charmed - 50/50 chance of action processing or not working and dodging being 50/50 not working. (ewwewewwewe) Darkened - Has a 30% of a teammate getting turned against you. (ewwewewwewe) Blinded - Players with this will not be able to see what cards they have nor be able to see the timing of dodging the attack. (Bambi_just_bambi) Weaken - Halfens the player's attack strength and defense. (Bambi_just_bambi) Buffed - Doubles the player's attack strength and defense. (Bambi_just_bambi) Alerted - Makes an incoming attack 50/50 dodged automatically. (Bambi_just_bambi) Sleep - someone affected by the effect will not be able to make any attacks for said amount of turns until it wears off or the affected player gets damaged. (Bambi_just_bambi) Shrink - A person with this effect will always go first when its a team's turn and will have a bigger action window but halfens the player's attack strength and defense but the player cannot use melee attacks. (does 0 damage on people with the Grow status effects) (Bambi_just_bambi) Grow - A person with this effect will always go last and will have a smaller action window but doubles the player's attack strength and defense but the player cannot use ranged attacks. (can hit flying enemies)