~~~ Hover mouse to the top to change settings. ~~~ -> Palette Colors => controls how many colors will be used in the rendered image -> Image => controls which image to use This uses an algorithm called the Floyd-Steinberg dithering algorithm. It is really simple to implement, so I had no trouble. @MonkeyBean2 gave me the idea to make this project. There are some other features in this project that I added for some QoL, such as: -> Automatic FPS scaling, which attempts to spread the CPU load across several frames to minimise the lag, and aims for ~29 FPS, without this the FPS will drop to ~3 for 1 frame -> More storage-efficient image data, which allows this project to store 3 images instead of 2 (That sounds like very little but Scratch will complain at 3 images without this more efficient method) I'm pretty happy with the outcome, the next goal I want to achieve to to implement color, and I can use a method I used in a previous project about Color Quantisization.