Red dot = Origin of rotation Blue Dot = Point rotating around origin Drag the dots to where you want Use left and right to rotate the blue dot Use up and down to change the distance to origin
We all know that you can use the rotate clockwise/anticlockwise () degrees block to rotate a sprite around its costume centre but what if you need to have it rotate around something else? then this is a solution that does not include needing separate costumes for rotating around different things. Basically it is circles and other stuff to do with trigonometry. Go check out my custom block in the project "Rotation Around An Origin Custom Block" to do it for you if you don't understand trig or are just too lazy!