★★★ Appel Clears ★★★ [Space] to toggle the list [→] forward one slot [←] backwards one slot Re-ordered in order of about how difficult they are! (to me) Notes: Jan 21 2026(part 2): So glad I finally beat this level. It's a ton of fun, but I just threw the ending again and again. (This was entirely my fault) I'm thinking of doing ACE, BOCI, or FF next. Will mess around and probably make a practice segment project soon. I do want to clear that entire trilogy! Jan 21 2026: So I went and beat Dark matter with no practice, and It wasn't to bad! I cant tell weather this level is horrendously overrated or I am getting better, but It's probably a bit of both. Dec 31 2025: So that was an insane way to welcome the new year. This level was insane, and I cant believe I actually beat it , in about 3 HOURS. I also Beat segment 2, 3, and 4 back to back deathless, which yeah, is crazy. Dec 30 2025: Wow! I beat rainfall! This was quite a jump from crushed it. I'm looking forward to beating more hard levels, in hopefully a slightly more timely manner. Oct 7 2025: I’ve taken a small break from Appel, but Im back to it! I really need to beat CotS, so hopefully I’ll beat it soon! Anyway, this level is really fun, and i would definitely recommend it! It surprisingly didn't take me to long, so maybe I have improved. It definitely feels much more difficult than the longer multiple checkpoint levels. Aug 28 2025: Unbalanced [HARD] Clear! This level was much easier than expected, so I just decided to beat it as a short break from CotS. I feel like that worm part was supposed to be the big difficult part, but with a little bit of trial and error, I got it pretty easily! Cots soon hopefully. Aug 25 2025: Sliced [HARD] Clear! Those missiles 3 segments took such a long time to learn, especially that very middle one, that fall into falljump is soooo janky and weird. Thinking bout Calm of the Seas next. Aug 22 2025: Crushed [HARD] Clear! This level was pretty good, but it just took a little while to figure out how to make it out of the 1 segment. I think the replay code breaks, but oh well. Im practicing Sliced [HARD] right now, and the last jump of the third segment, and the weird coyote frame jump seem difficult. Aug 21 2025: Cloudless Night Clear! The Level really wasn't to bad, but I kinda had to relearn it after a short break but oh well. Probably some Appel Extreem or Possibility next. Aug 15 2025 (Part Two): SHIFTING SANDS CLEAR! LETS GO! After dying to the last jump way way way too many times. Also, two in one day. Crazy. Gonna start practicing Cloudless Night soon. Aug 15 2025: Concyclic Clear! I have been grinding this as well as shifting sands. This wasnt to bad, with only 6 deaths in total past the break, and only 1 of those to the final jump. The starting section was much worse. I have died sooooooo many times to the last section of shifting sands, expect an update for that one soon. Aug 7 2025: Rapid Rebound Clear! Pretty fun Level! Sadly, Lunatic Appel Crashes my computer every time I use it for above a minute, so it was beaten in a custom level. I died to the last Spikedge 4 times, I should probably practice those more. Thinking of Concyclic or Cloudless Night next. Aug 4 2025: Son of a Clip Clear! It took about 6 hours, mostly because I failed conveyor and after conveyor sections 9 times. I spent about 1 hour the day after I beat Blooming, 2 and a bit yesterday, and a bit under 3 hours today, because I failed that last section 9 TIMES. Im thinking Rapid Rebound next. Aug 2 2025: Blooming Clear! my first bomb level. It’s a great level, but the corner push is a lil bit difficult. took about 5 hours to clear. Thinking about going for either son of a clip rapid rebound next.