Step 1: Start the simulation First, find and click on the weather reporter sprite. This will start the game and let you change the size of your hurricane. Step 2: Change the Scenery Take a look at your hurricane description card. It tells you all about where the hurricane is and what it's like. You need to change the backdrop of your project to match the location and hurricane that's on your card. Step 3: Map the Path Your map has a special path for the hurricane. You'll need to move the coordinate sprites and change their color to match perfectly with the path on your map. Step 4: Make the Hurricane Move! Now for the final step! You'll write a simple code so that when you press the spacebar, your hurricane moves along the path you set and changes size depending on the category of the storm. Make sure to code it so that the hurricane changes its size as it touches each of the coordinate points, just like the card describes!
This Scratch project is a simple simulation of a hurricane's behavior. In the first part of the project, students can manipulate the 'warm water' and 'cold air' sliders to directly influence the hurricane's size. This is meant to show students how AI uses similar variables to determine the size and strength of a hurricane. In the second part, students will be given Hurricane Data Cards with real data. They can then modify the code and backdrop to have the hurricane follow a specific path and change its intensity at certain points to match the data on their card.