Making this game as a model for when I make it in Godot, so don't expect this to be updated when I start working on the Godot version. Please yell at me to update the game, only form of motivation that really works lol Dice types: Basic Die: gives pips based on current value Used Die: 1 in 5 chance to give +5 mult. Aggressive Die: Gives no pips, give half of the value (rounded up) as mult. Passive Die: Gives double the value as pips, does not activate items. Jinxed die: can only land on values 3 and lower Loaded die: can only land on values 4 and above
Need to add: -Tutorial (Added) -straight detection (Laziness at its finest) -Shop and in between round menu (Added) -Items (added) -Main menu (Added) -Character selection (Added) -Basic Difficulty Selection -Boss round/effects (Added, but incomplete) -Boss Characters (Added) -Skipping rounds and tags (Semi-added) What is not going to be in demo: -Challenges -Endless mode -Unlock requirements -Most (not all) stuff from unlock requirements -Dice customization