*PLEASE READ ALL! IT IS VERY IMPORTANT!* Simple tornado simulation, use this as you want. Please no remixes, unless you ask. There are a few inconsistencies, but no major ones. More maps will be made/revamped. I am aware thermodynamics are unrealistic. Simulate tornadoes with spacebar. Click 1 for mixed map (white dot is doppler), 2 for country, 3 for suburb, and 4 for city. Press 5 for blank slate. (Maps are not done yet.) Press n to clear all tracks, press v and b to toggle windspeed. Press a and s to toggle debris cloud. Press r and t for different track types. Press q and w for “thermodynamics.” Thermodynamics: Instability: (2-10)Affects tornado strength and size. Deviation Factor: (1-12)Affects Turning. Speed Factor: (2-14) Affects speed of tornado. STP: A general summary of the thermos and how dangerous the tornadoes will be on average. Thermodynamics do not set the expectations for a tornado, but rather the upper limits. A high instability does not mean it will be strong, but it lets the tornado get significantly stronger. Windspeed guide: Funnel Cloud (FC) 0-64mph; EF0 65-85mph; EF1 86-110 mph; EF2 111-135mph; EF3 136-165 mph; EF4 166-200 mph; EF5 200+ mph. BACKGROUND GUIDE: Dark Grey is highways. Medium grey is city area. Light grey is roads. Light brown is dirt roads. Brown is well constructed houses. Red is mobile homes. Dark-red is non-residential buildings. Tan is fields. Orangeish is poorly constructed homes. Extremely light grey is apartments/industrial buildings. Dark green is Forests. Blue is water (duh).
Update Log: (1.1.2): Reworked regular trails, and very slightly tweaked country map. Changed some variables around, consult code for details. There will eventually be a casualty system, but that is not for a WHILE. Thanks to @ZachAttack57 for some help, mostly just trouble shooting with the tracks. Please enjoy this project. #high-risk #tornado