"pft, did I scare you? Dummy" Im just resharing this so my friend can use as reference (Check DevLogs for the most recent updates!) AD - movement W - jump S - fastfall (sometimes this breaks some moves, so don't hold it often) M1s - combo hold s to skip first punch M1s (Air) - Jab Barrage combo E (Hold, Grounded) - Kick E (Tap, Grounded) - Kick Combo (multi press, Dont hold E.) E (air) - downward kick E (wait) W (wait) E (Grounded) - "Right back at ya!" E+S - Dragon Fist (wip) (Bugs if you hold S) =========== Actual useable moves ============= R - clone Kamehameha R(air) - ULTRA big bang Kamehameha R+S - "Stop Draggin' yer feet!" (Ultimate Impact) F - Blazing Storm (has two versions depending on rng) F+S - Godly Aura (Wip) 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
Dev log: no.1 - "Im currently working on clone Kamehameha vfx, it will probably release next week, there is a lot of bugs with this character but it will do for this alpha release!" no.2: "Today I added some more costumes for different attacks, I havent decided how I'm gonna make the dragon fist Cutscene though, sorry for the long delay. Though I have made all the m1 costumes and I also have made most of the frames for the clone Kamehameha. The clone Kamehameha will be my best visual effects yet so stay tuned. Jono - 9/9/2025 " no.3: "I finally made the stupid confetti vfx for the clone Kamehameha, now I'll make the charging for the fake Kamehameha ;-; though I will probably just reuse the other vfx. jono - 9/10/2025" No.4: "Finally got this stupid move to work properly.... BUT now I gotta make big bang Kamehameha, or I could just make the other moves. Jono - 9/16/2025" no.5: "Today I actually started working on the vfx after procrastinating for so long... BUT its still not finished, I'll reuse assets from my goku game then I'll touch those up and turn it into a big bang Kamehameha! Jono - 9/19/2025" No.6: "Well yesterday I finished Blazing Storm... But I forgot to write a dev note, so instead I changed up some costumes on Clone Kamehameha (Fake-out) and I also did some m1 animation changes. Jono - 9/23/25" no.7: "TODAY I'VE FINALLY ADDED.... kick Combo lmao Jono - 9/29/25" No.8: "Im too lazy to add a note, so I'll just write the update changes, Also there will now be an update log!": Bug Fixes and additions v0.9: - Fixed a bug revolving holding the E button for quick combo instead of regular kick - Air M1 now does his iconic quick barrage - Kick Combo frames have been changed - Last m1 (Grounded) has been changed - Dragon Fist Cutscene is in the works - I actually added an update log for once - and Big bang Kamehameha is FINALLY getting added tomorrow! - Kick Combo is easier to land, here's how: - tap E, wait for character to flash white, Hold E then release E. This is my biggest update! Enjoy (Jono - 9/30/25) Update 0.9.25: - Fixed Most m1 glitches (such as air Jab making you float higher) - Nerfed timing for kick combo 0.5s > 0.2s - Changed some moves up - Kick Combo animations - Air Combo animations and code - Ground m1 animations and slight code changes 1:54 PM (9/30/25) Update 0.9.45: - Started working on Big bang Kamehameha seriously though - Made some edits in code - Working on Dragon Fist Cutscene Update 0.9.5: - Fixed some vfx issues with big bang kamehameha - Adding Directional Inputs to E(Grounded, Tap) 10/8/25 (Be aware, this moveset is based off the blue type gogeta 4 in Dragon Ball: Dokkan battle)