[THIS MAY NOT BE FINISHED, IT IS JUST AN ARCHIVE FOR WHAT WOULD'VE BEEN OF THE FULL GAME, THE FULL THING IS ON HIATUS FOR NOW DUE TO DEMOTIVATION AND GENERAL DISINTEREST, AND THIS IS NOT THE FINISHED PRODUCT- (everything past night 5 is unfinished)] due to being an archive, this has not been bugtested as this would've been done upon night 7's completion, expect a lot of smaller blemishes (if they're brought up in the comments i will fix them, as said in the credits.) everything past this is what would've been of the original description so much support for the 3 night test, woah :O A full, gosh darn 7 night release differences from 3 night test: -bug fixes! -jumpscare off button! -added more charm to the menus! -actual intro! -4 extra nights! -easter eggs (they dont change gameplay) -slight balance changes (maybe,i forgor)! -cleaned up the inside of the code a little! -(almost,[DONT MAKE ME DO STATIC PLEASE D:)every asset is original now! only read if your super confused! cameras and doors are normal, fumigation works like the doors but uses oxygen and can defend you from enemies behind solar generator lets you convert sun to power when on,if off you will "gift" it to sunflower (sun is found at cam 5 enemies: wallnut: normal fnaf animatronic sunflower: slowly gets more aggressive, gift her sun to calm her down, use the doors to stop her, if she has an angry expression, she will destroy the door and ignore fumigation [later night spoilers!] peashooter:can attack either door potato mine:rises up at cam 01, use fumigation to stop chomper: sits in your office, eats your door buttons if left, shut the door when he is just about to eat the button to repel him, if he eats one, use fumigation to get it back
pvz, it's characters and sounds from popcap and also owned by ea comment any balance changes/bugs and i'll see if i can fix them NOT BUGS: enemies being on the same cam upon moving but disappearing(feature) end of calls using different sounds and eventually no sound (intentional) thats all for now