READ THIS! Health: its the counter on the character's bar below. if it reaches 0, your teammate dies. Stamina: its the counter on the back of your characters. most attacks use stamina to work. Damage: its mostly random Focus: characters gain focus when they dont get hit. if they get hit, the focus get nulified. Having focus will make you auto-dodge incoming attacks. Dodging still nulifies your focus. Enemies also have this mechanic. Caps at 25% dodge rate. Auto-parry: enemies will parry your attacks randomly. if they do so, your attack stops, your turn ends and they dont take damage. Normal attacks: 10%. Strong attacks: 15%. Flurry: 5% every hit. Speed: having speed means your most likely to attack again even if u areadly did. Defense: nulifies base damage. Can't take less than 3 damage. Critical hit: sometimes attacks crits, dealing double damage. Enemies are random. Please remix this, i got lost and i dont know where to put new codes, so i basically just lost the peoject :(
inspiration in Homestuck by Andrew Hussie the sound also comes from it guys how does tags works? BRO THIS IS SO UNEFFICIENT THERES TOO MUCH CODE FOR A SIMPLE GAME btw, never enable turbo-mode