This project calculates when it should shoot to hit an enemy at a constant speed while shooting in a constant position and direction. Colors: Green - Will get hit (corresponding bullet aimed) Orange - Might get hit (spawned too close) Red - No criteria are met (unless accidental) ---|Updates|--- I fixed the circle line collisions to handle the width of the line as well. I also slightly updated when it should shoot to give slightly better results. Slightly. ---|Credits|--- Thanks to Pixabay for the sounds! Thanks to Wikipedia for the line-line collision stuff I needed only for the prediction (I simplified it based on what I'm using it for)!