Isometric terrain editor ----------------------------------------------------------------- paint a height map for some terrain using built-in tools, and press generate to see your terrain in all it's glory only a 100x100 grid, implementing a variable grid system will be very very very difficult and tedious (I tried) also a 100x100 grid is already doing 10,000 calculations every frame, just drawing the grid, but it's calculating each position 3 times because 3 dimensions, so its actually 30,000 calculations per frame but theres a grid under it so its 30,200 calculations and theres other little things its doing every frame to get data and stuff so its really doing 40,200 calculations per frame, which is like, a lot, so going bigger will just be laggy(er) still, I might work on that a bit, but don't expect it soon. ----------------------------------------------------------------- TOOLS "flat" brush - has equal influence over any points in it's size "linear" brush - has a 1:1 influence over points in it's size, where influence is directly related to distance from cursor "smooth" brush - like linear, but smoother, eliminating harsh edges* *a bit buggy and doesn't work entirely how I intended, but works nontheless "expon." (exponential) brush - influence over points in range is exponential, where influence is determined by distance to cursor^2 "random" brush - points in range will be given a random value (height) size - the area of influence the brushes have on the points strength - how much effect the brushes have on points, multiplicatively
PLEASE USE TURBOWARP, IT WILL RUN SO MUCH BETTER https://turbowarp.org/1213329671?hqpen ----------------------------------------------------------------- HOW TO SAVE AND LOAD MAPS SAVING 1. click see inside 2. go to variables and find the list named "pointValues" 3. show this list (click the box beside it) 4. right click on the list in the game window 5. click "export" LOADING 1. do steps 1-4 of saving again 2. this time click "import" 3. scroll through your files until you find "pointValues.txt" 4. import that, and you're good ----------------------------------------------------------------- All of this was made by me in a few hours This is intended to be used for schematic making, not fully-fledged environments, thus why the only colors are red and blue (for diagnostic purposes). ----------------------------------------------------------------- I lied i didnt make all of it isometric engine made by but like thats just one custom block I stole ----------------------------------------------------------------- CHANGELOG 1.0 released 9/4/25 includes: -flat, linear, smooth, exponential, and random brushes -a whopping 2 colors -zoom feature -only 100x100 grid 1.1 released 9/4/25 : 3 hours later added pause feature, by pressing f in isometric mode, you can freeze the plane in an orientation you like