FOR HIGH QUALITY GRAPHICS, play on TurboWarp: https://turbowarp.org/1214047448?hqpen (Also if online is not working, try TurboWarp) A remake of Bloons Tower Defense 3, with tracks from the Bloons TD 1-3 generation of games and some new game modes/improvements. Bloons Tower Defense 3 was originally released September 2, 2008 by Ninja Kiwi and was the last game in the original art style before Bloons TD 4. === Improvements === Improvements not present in the original game that are present in this remake: – Fast Forward and Auto buttons, for convenience – Tracks from Bloons TD 1-2 and other releases of Bloons TD 3, instead of just the 8 Flash tracks – 6 game mode settings to modify gameplay – Redesigned user interface and music based on the iOS version of Bloons TD – 2 new upgrades for every tower === Help === Controls: – Mouse/Touch screen for all buttons (no hotkeys yet) Dragging, scroll wheel, clicking or up/down arrow keys for scrolling between tracks or track pack – TRACK CREATOR CONTROLS: - Click on the line to place points - Use the scroll wheel while holding on a point to adjust its curve - Press the "d" key while holding on a point to delete it How to play: – Stop the Bloons from making it to the end of the track. Sometimes there are multiple paths, but most of the time there is one entrance and exit. – Place towers on the right side of the screen by dragging onto the field, hover mouse over the icon for tower information. Towers have four upgrades, two across two paths, which enhance the tower's abilities. – For track items (Road spikes, pineapple), after dragging it onto the field it will stick to your mouse, and you can keep clicking/tapping to place more of that item. To get it off, drag your cursor back to the right side of the screen, and it will go away. – More information is given during gameplay in the form of pop ups between rounds. – Play button starts the round. While a round is going on, the play button becomes the fast forward button. Fast forward button makes gameplay play twice as fast. Auto button makes the next round start immediately without having to press the play button. – ONLINE MULTIPLAYER: To play online, press the "CO-OP" button instead of "PLAY" when selecting a track. After pressing, you will connect and begin searching for another. If online isn't working on Scratch, try playing on TurboWarp.
=== History === Jun. 1, 2026 (v1.1): – 3 new towers: - Sea Monkey - Banana Farm - Glue Monkey – Small fixes Sep. 25, 2025 (v1.0): – Game released – 16 total tracks – 6 game modes (Normal, Fast Track, Apopalypse, Deflation, First Five and Sandbox) – Online Co-op mode – Custom track creator === Credits === Ninja Kiwi for original sprites from Bloons TD 1-3. This project uses the original .svg files from that game (and some from BTD4), as well as (some remade) spr from Bloons TD for iOS/DSiWare/PSN. Point towards x, y: https://scratch.mit.edu/projects/1040664382/ Distance to x, y: https://scratch.mit.edu/discuss/topic/175775/?page=1#post-1696438 Bloons swaying back and forth: https://scratch.mit.edu/projects/332026728/ Curved lines in Track Creator: https://scratch.mit.edu/projects/706748119/ @griffpatch online multiplayer tutorials aided the development of co-op, his video tutorials were used as well as some code although a lot is modified to work with this game. Special thanks to @huwitto for helping test the game and finding bugs The rest of the equations I researched myself and are from various other resources off of Scratch I may not be able to link. Uses no clones, one sprite only, all pen. It was surprisingly easier for me this way, and isn't restricted by the clone limit as the result, but may lag when there are a lot of Bloons on screen. If you see this, here's a custom track by me for the Track Creator: 1;-240;0;-1;-113;-129;1.5;-176;-72;-1;-72;121;1.5;-142;16;-2;-15;79;9.5;55;-35;-1.5;-57;-81;3;39;-102;-2;66;180;1;