In the menu, hover your mouse over the pictures of the ball types and use the arrow keys or the scroll wheel to change types. Click on it to add it to a side. Do the same process but on the "change to preset" button to change the preset. Click on the buttons with the numbers on them (not the numbers specifically the button) to be able to change the value. Click start simulation to start the simulation. You can also drag the pictures and the change preset button to change it aswell. Custom Menu When clicking the "add custom" ball picture, you get led to a custom menu. Click the "add properties" to add properties. Slide the bars at the bottom to change the color and brightness of the ball. Press the arrow key or drag the ball on the top left to change the ball color preset. If you are on the "custom" type, the layout becomes a bit different. Click the "change color" button to change the color values of the ball by putting in hex codes. String multiple together to create fusions. Click the "symbol" button to change if the ball as symbols (phi, n^n, n!, ect). to change the sound for the custom go to a different ball color preset and click the ball and go back. The sound will change corresponding to the ball you clicked. You can also still change the color values on the different ball color preset to change the color hit effect of the custom ball. (Oh and for hyperfactorial change the l to a captital I for it to work) Click the button called "ball properties" to list all ball properties and click again to close it. Press "o" to open it as well or "x" to close it. press the right or left arrow keys to scroll to the right or left of the list. Like the other things in the project you can drag it as well
If you remix it might update so you're project would be outdated. To combat this you could first download the data of this project (for every new update), save the updates YOU did in your backpack or files, load my new updated project and add back your code, sprites, ect. Anyone who has ideas on how to simplify code just comment it. Thanks to Earclacks for the original idea. Thanks to @ProconX for a lot of the assets and some code. Go (their projects: Thanks to for some assets and ball ideas. (Their project: Thanks to for an asset and MANY ideas and suggestions. (their project: Thanks to for their lightning renderer thing (Their project: Hall of shame: Change Log(I didn't add one at first so some info might be wrong or missing): v1.0.0 base/OG engine around v1.1.0 added timer and made it mobile friendly. around v1.3.0 added the ability to make custom ball types. around v1.3.5 added true ultimate and true ultimate-nacci around v1.3.8 extended big number limit v1.4.0 added more math balls. v1.4.1 added drilly v1.4.2 to v1.4.3 added some weapon balls for testing v1.4.4 added false sun and change log. v1.4.5 added costumes and code for the upcoming balls+bug fixes v1.4.5 added ultimate exponential and nerfs v1.4.7 added code for the upcoming critty and chargy+bug fixes v1.4.8 added Critty and Chargy v1.4.9 added sword and dagger+bug fixes v.1.4.10 added hydrogen bomb and coughing baby+bug fixes v.1.4.11 added a few stuff not finished though because I wanna relax v.1.4.12 added the ball prop list and another block preset of 1m, 25m, and 625m hp. didn't finish the other stuff tho yet. v.1.4.13 added mobile support for the ball prop list. Added some more metal ratios and metal ratio which multiplies by the nth metallic means v1.5.0 added nerfs, the description of the new balls to the list, plastic ratio, added percentage cap for critty, and sound effects for drilly and the other new balls v1.5.1 added Splodeydrill. Added code for future "Centy" as well as duplinacci. bug fixes+minor optimization improvements. v1.5.2 added Centy, Duplinacci, Square, and Cube. Added secret code names of balls to the ball property list. If its not there then its pretty obvious like just removing a space. v.1.5.3 added independent block sides. You can now make it so that one side has like low health while the other has high health. Gave Duplinacci sounds. Bug fixes. Added 0.5% scaling version of Centy. Made it so you can change the amount of blocks hits a custom ball had done. v1.5.4 added tripler v1.6.0 Movement reworks, simplified code, drillynacci, infinity, tribonacci fusions, fusions in general, ect. v1.6.1 I changed the title :) For Future: *change calculator to allow bigger numbers than 10^(10^308) using "break eternity" might even use the new ones to get grahams number ball but Idk *will add all of astrocoder's idea *will add all of baokhoialtx2’s ideas *will add all of MarioBros888 idea's *add and finish weapon balls *add weapon and block breaker ball fusions *add distowreck balls