☆Press the Green Flag to Start☆ ☆Press the Stop Sign for Options☆ |Default Controls| Arrow Keys to Move Tap Z to Counter Attacks Hold Z to Dodge Attacks Hold X to do Light Attacks Tap or Hold C to do Heavy Attacks Hold S and press a direction to do Special Attacks This game has Mobile Controls, but many moves are missing Move List: X X X C - Blaze Kick Launch (Hold C for Blazing Hurricane) X X C C C - Rising Axe Kick X C C - Comet Punch/ Minor F.I.R.E. C C - Comet Punch/ Minor F.I.R.E. C (Hold) C - Dual Comet Punch Z (Tap) - Counter (Press C to perform Triple Sucker Punch) Z (Hold) - Dodge Jump (Press X after to perform a Jump Kick) S + Up - Flame Tornado (Hold C for extra damage) S + Down - WILDFIRE BREAKDANCE (Hold C for extra damage) S + Forward - Rapid Fire Strikes (Hold C for extra damage) -Enemies that are defeated with special attacks can replenish some of the meter -Strong Attacks and Special Attacks can be strengthened by holding C, at the cost of the Heat Meter #games #fighting #brawl
Turbowarp is highly recommended! Show off your best combos and save the city! Hold 0 while pressing the stop sign to listen to the soundtrack! (Press 0 again to skip a song) Updates: 12/30/2025 - Changed Jump Kick... again (this move is really overpowered) 12/21/2025 - Enemies are REALLY aggressive now, like, they'll try to hit you a LOT more - Fixed Bug with infinite backflip - Holding counter and light attack won't make Scratch tweak out anymore :/ 12/19/2025 - Added food crates to the 4 main levels - Enemy Waves spawn in faster - Most enemy damage is increased - Boss 2 has more recovery after attacking - Added Go → 12/18/2025 - Changed Enemy Ai to be more active - Nerfed Miniboss Pico and Slingshot Giga with slower attacks - Added food crates to the Survival Area as a test... It'll be added to the main stages soon - Changed the Vertical Layout of some stages 12/16/2025 - Lowered 1st Boss' Difficulty on Hard mode - Changed some enemy hit detection for more consistency - Slightly adjusted Jump Kick Knockback to prevent the rolling animation to stop - Charged Comet Punch goes through Shield - Comet Punch has no armor when charging - Strong attacks don't get the player stunned when hitting a shield - The High Kick in the Rising Axe Kick Combo (X X C) doesn't have armor on the last frame anymore 12/14/2025 - Uncharged Comet Strike Damage Increased (3.5 -> 4) and its follow-up attack (2.5 -> 3) - Meter Gain Altered - Heat Boosted Combos are now 15 meter instead of 10 - Charged Comet Punch uses 10 meter instead of 7 - Uncharged Comet Punch now gives meter - Light Attacks in a juggle combo don't give meter - Universally Lowered Enemy Health 12/13/2025 - Jump Kick Damage Increased (2 -> 4) - Changed Jump Kick's Knockdown Properties to prevent killing minibosses in one combo - slightly lowered jump kick's travel distance 11/30/2025 - Fixed Bug where light attack combo wouldn't reset when walking (oops) - Enemies stay down for longer - Shield Pico block is shorter, and has a second of cooldown before he can use it again 11/13/2025 - Stage 5 finished 11/11/2025 - Fixed some Mobile Control Bugs, added a Meter Booster in the Training Area for easier combo practice - The boosted version of Blaze Kick Launch has higher knockback 11/9/2025 - Scratch runs a little faster, walks a little slower - Currently Testing Mobile Controls - Stage 3 Finished 11/8/2025 - Knife Terra's attacks are slower, Boss Terra's attacks are faster. Added Slingshot Giga, updated boss theme, enemies can't go offscreen while combo-ed (in most conditions) - Changed some errors with enemies getting hit by hazards, Adjusted how player stun works 10/25/2025 - Added cars to stage 2 - Some cutscenes have their own music now! Jumping is instant when you're running. Player Invincibility after getting knocked down lasts longer. Boss 1 is complete! 10/16/2025 - Shield Pico added, Stage 2 completed 10/9/2025 - Changed finisher for Flashfire Kicks, Finished opening for Stage 2. The final hit in Blaze Kick launch gives meter, the third hit in Rising Axe Kick gives meter, and the Jump Kick gives meter now. 10/5 - 10/3/2025 - Added a Stage Select, Fixed Camera bugs, added 1st miniboss, minor changes to enemies, added stage clear theme 9/21/2025 - All of Scratch's combo mechanics are finished; Pico, Pipe Pico, and Knife Terra have been added; Fixed some issues with options; all SBB1 tracks have been remixed (In the backdrop sprite)