AD to move W to jump Space to use ability P to pause Damned: If hitbox is active and cooldown is below 11 seconds, preform a 0.1s [Execute] while adding 6 seconds to the cooldown on top of one of the following abilities: Move diagonally to [Grapple] Move ONLY horizontally to [Dash] Move ONLY vertically to [Propel Upward] Press Space while Propelled to "[Fly]" Don't move to: [Block] that uses up 5 HP, but gives back 10 HP if landed. If nearly full HP, use [Priced Damage] Masoc: Being at Max Health sets ALL lifesteal to 0, but if you previously had lifesteal, that lifesteal will be turned into Max Health Being below your Max Health slowly increases Damage Being below half your Max Health slowly increases LifestealDeath (lifesteal upon killing) Being below 1/5th of your Max Health slowly increases Lifesteal Using the ability gives: +0.025 Speed +0.01 Lifesteal +1 LifestealDeath Ulkril: S to Slam (does damage)
i could NOT think of a title!!! !WARNING! THERE WILL BE MATH BELOW, SCARY SHRIMPLE MATH but it does explain the cool stuff damage is calculated like this: damage taken: 1 + (damage/10) enemy iframes: damage/20 CHARACTER iframes are different from enemy iframes enemies lose 1 iframe per frame the character loses iframes based off of timer AKA, 1 character iframe = 1 second of iframes 30 enemy iframes = (possibly) 1 second of iframes enemy spawnrate: 0.1 + time/300 (caps at 5 seconds) enemy rng: ENEMY: 1,10 RNG: 1 , 10000-(time*10) (simplified: RNG/100, will refer to this instead for the rest)