btw, if your making a remix and you want the knight to roar, set the "should knight roar" variable to 0 update: fixed a bug where mobile controlls wouldnt pop up (finally, after 50k people played the broken version..) fixed a bug where you could use skills on characters even if you didnt have enough tp it might lag on your first time seeing certain attacks, its recommended playing on turbowarp: https://turbowarp.org/1197449054 a full remake of the roaring knight fight, but with unused attacks added in, and basically every attack is made harder. good luck. also, tell me what scores you got! my highest so far is beating the knight with 7 hits taken, and 13 turns a quick tip, if you hold select right after dying you can instantly respawn. you can also hold Z to slow the soul also, yes, all attacks have been tested and a no hit is possible if you don't understand this remix, it's based heavily on my game.
my best was hits: 22 (-6 from last best) turns: 17 (-3 from last best) so yeah it's possible, it's even easier than the original cus I nerfed some hitboxes. also I did nothing, all credits go to Gangstermango, and they have the full credits in their project.